Spells

BlessFalorn blesses his allies.
Calm EmotionsCaper once freed Bigglesworth from the Aboleth's enslavement with Calm Emotions.
Chain LightningPowerful and destructive spell in Dirk's arsenal.
CommandEnemies try to cast this, but the heroes always counter spell it, lol.
Comprehend LanguagesTuesday uses this to anticipate attacks and solve puzzles.
Cone of ColdDirk slaughtered Ludwig Voss's goons with this spell.
CounterspellFavorite of the heroes, bane of villains and DMs everywhere. Tuesday, Dirk and Caper.
Create Food and WaterFalorn tortures his friends with Oatmeal.
DarknessAccording to Prudence's Barrowmen, Verudis Pent's personal guard may use Darkness or something similar.
FireballA favorite of Tuesday, Dirk, and Annette. You may not even see Tuesday (he’s flying high above you) and your spell resistance is no match for his metamagics.
HasteBigglesworth and Caper charge quickly into battle thanks to Tuesday and Annette's haste spells. Tuesday sometimes twin casts this spell.
Heat MetalA devious spell used by Annette when she's not hastening Bigglesworth.
Hold PersonFalorn apprehended the villainous Ludwig Voss with this spell.
Ice StormNot as dangerous as 3 inches of snow on Glenwood Avenue, but still a powerful spell in the right hands.
Magnificent MansionThe heroes now have a place to crash after a long day of adventuring, and it's all thanks to Dirk's Magnificent Mansion spell.
PolymorphTuesday's favorite spell. Turns friends into T-Rex, Giant Ape, or Giant Fruit Bat. Ludwig Voss was turned into a quokka.
PrestidigitationThe only way the heroes can stomach Falorn's cooking.
Scorching RayAnnette's go-to spell. She stores charges of it, so she can cast without using a spell slot.
ScryingThe heroes can scry shards of the Shield of Concar. Annette has a magical Spyglass of Scrying.
SendingNever announce your travel to the Powerglow Guild. Keep them on their toes.
Teleportation CircleTuesday transports the group across Veldekar with this spell.
Tiny HutDirk's refuge from the elements before he learned Magnificent Mansion.
Wall of FirePreviously Dirk's go-to spell for area control. Now he knows more powerful spells.
Wind WalkKorvis enabled the heroes to travel vast distances across Veldekar with this spell. Or even just across town in Freeburg.